3D Fundamentals
Interactive lessons on the 3D game-art pipeline. Learn by doing — every page has a live 3D view you can manipulate.
3D Character Pipeline
The six stages every 3D character goes through — modeling, UV unwrapping, texturing, rigging, animation, and export. Includes skeleton standards and animation libraries.
Surface Lab
Textures, materials, and UV mapping on a hard-surface robot. Swap texture sets, tweak PBR parameters, paint directly on the model, and see how each map affects the final look.
Organic Forms
UV unwrapping on curved surfaces — a character head and clothing. Visualize the unfold, compare UV layouts, understand seams and distortion, paint a face.
Suggested order
Pipeline overview first for the big picture, then Surface Lab for hands-on material/texture work, then Organic Forms for UV unwrapping on curved geometry.